By following a GAME plan I have been able to intentionally peruse knowledge on copyright laws. Although, on my list of to do for sometime now it seemed that I never quite got around to doing the research. This way of creating a GAME plan and beginning with the goal helped guide my research and helped it seem a little less overwhelming.
An immediate adjustment that I will implement includes making sure I am using the copyright laws in my presentations. In order to teach students fair and ethical use it will be essential that I personally do as well. I believe this will be a step in the right direction.
Thankfully on this journey of learning copyright law I am finding resources that I need. It is taking some digging and time but I feel more confident in my knowledge of copyright law now than I did previously. I think I want to modify my action plan to be more specific. The goal is quite general and I am finding it hard to know whether or not I am attaining my goal. My plan is to create a PowerPoint lesson in which I implement the copyright laws in order to show fair and ethical use. I also plan to create or find a lesson to help teach my students about fair and ethical use of property. These goals are more specific and measurable.
So far the resource that has been the most beneficial is http://www.brighthubeducation.com/teaching-methods-tips/6623-understanding-copyright-law-and-fair-use-for-teachers/. The article points out some basic information about copyright such as the definition, as well as the fact that it doesn’t last forever. Did you know that an author’s work is copyrighted until 70 years after their death? The article also looked at fair use and classroom copies regulations. If you need to brush up on copyright law as a teacher I would suggest reading this article. What does the copyright law looks like for showing video clips in the classroom? I plan to do more research this week and figure this out.
In order to tackle the previously mentioned GAME plan it will be important for me to have resources such as the following website to get more information about copyright laws http://www.brighthubeducation.com/teaching-methods-tips/6623-understanding-copyright-law-and-fair-use-for-teachers/. In addition to this resource I will begin to explore more information on copyright and talk to my co-teachers to make a plan for how to teach copyright laws to our students. So far I have subscribed to http://www.edutopia.org. I have also subscribed to November Learning Podcast Series. In order to meet the standards addressed in my GAME plan it will take time to sift through all the material and become familiar with the copyright laws. In the end my goal of teaching students correct copyright laws will be well worth the time.
Growing as an educator takes a great game plan. I frequently require my students to reflect on what they have learned; yet how often do I reflect? The following is a GAME plan that I hope will help me grow in using technology in my classroom.
This is the first indicator of the fourth standard from the International Society for Technology in Education.
“Advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources” (International Society for Technology in Education).
In order to grow professionally in the above standard, my goal is to know the copyright regulations in order to correctly teach and implement the ethical use of digital information and technology. I am aware that copyright is a legal claim to property but I need to brush up on the guidelines in order to advocate the ethical use. I will know I am successful when I am able to model and teach the ethical use of digital information and technology on a daily basis. In order to meet my goal, I will need to find resources that inform me on copyright laws. I plan to use creativecommons.org to learn about the use of creative commons. I also plan to review technology teacher blogs that discuss the copyright use laws.
This is the third indicator of the fifth standard from the International Society for Technology in Education.
“Evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning” (International Society for Technology in Education).
Professional growth in the above standard will take time and patience. Although I know a little information already on effective technology use in student learning, there is still so much to learn. I plan to subscribe to technology websites such as http://novemberlearning.com to stay up-to-date on current educational technology news. I additionally plan to research technology in the classroom by subscribing to http://www.edutopia.org. In subscribing to technology blogs I will be able to meet my goal of gathering current research on a regular basis in regard to technology supporting student learning. As a way of reflection I plan to update my blog with my reflections on the current research every few weeks.
Let the learning begin!
International Society for Technology in Education. (n.d.). Retrieved from http://www.iste.org/docs/pdfs/nets-t-standards.pdf?sfvrsn=2